Vos Config tribes.ini

Discussion autour de Tribes Ascend...

Vos Config tribes.ini

Messagepar Netrisca » 07 Juin 2012, 16:35

Image

Ici nous posterons nos config.ini que nous utilisons afin de faire partager et peut-être trouver de meilleur config.

Pour utiliser une config il suffit d'aller dans:
1/ Mes documents-> My Games -> Tribes Ascend -> TribesGame -> Config -> fichiers tribes.ini
2/ Il suffit d'effacer tout le contenus et de coller une config qui est sur ce post.
3/ Enregistrez le fichier et vous pouvez aller tester.

---------------------------------------------------------------------------------------------------------------------------------------------

CONFIGURATION DARKOUNET

Celle qu'utilise Darkounet , merci à lui.
0% lumière, pas d'ombres personnages, 20% détail décors, 50% détail objets/personnages.
(à titre indicatif)



Code: Tout sélectionner
[SystemSettings]
StaticDecals=False
DynamicDecals=False
UnbatchedDecals=False
DecalCullDistanceScale=1.000000
DynamicLights=False
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
SHSecondaryLighting=False
DirectionalLightmaps=False
MotionBlur=False
MotionBlurPause=False
MotionBlurSkinning=1
DepthOfField=False
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
Distortion=False
FilteredDistortion=False
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=False
LensFlares=False
FogVolumes=False
FloatingPointRenderTargets=False
UseVsync=False
Fullscreen=True
AllowD3D10=False
AllowD3D11=False
AllowRadialBlur=False
AllowSubsurfaceScattering=False
SkeletalMeshLODBias=1
ParticleLODBias=2147483647
DetailMode=0
ShadowFilterQualityBias=-1
MaxAnisotropy=0
MaxMultisamples=1
MinShadowResolution=16
MinPreShadowResolution=4
MaxShadowResolution=256
MaxWholeSceneDominantShadowResolution=1344
ShadowFadeResolution=64
PreShadowFadeResolution=8
ShadowFadeExponent=0.250000
ResX=1920
ResY=1080
SceneCaptureStreamingMultiplier=1.000000
ShadowTexelsPerPixel=0.500000
PreShadowResolutionFactor=0.500000
bAllowBetterModulatedShadows=False
bAllowWholeSceneDominantShadows=False
Borderless=False
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
m_TrShadowLODGroup=0
m_TrTextureLODGroup=1
PlayerShadowFadeResolution=16

[TribesGame.TrAudioSettings]
m_nVolumeMaster=30
m_nVolumeEffects=60
m_nVolumeMusic=1
m_nVolumeVoice=30

[WinDrv.WindowsClient]
DisplayGamma=2.2

[TribesGame.TrGameEngine]
bSmoothFrameRate=True
MaxSmoothedFrameRate=62.000000
AllowScreenDoorFade=False
AllowNvidiaStereo3d=False
bForceStaticTerrain=False

[Engine.GameViewportClient]
bUseHardwareCursorWhenWindowed=TRUE

[TribesGame.TrDevice]
m_bTinyWeaponsEnabled=True

[Engine.ISVHacks]
bInitializeShadersOnDemand=False
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False

[TextureStreaming]
PoolSize=250
MemoryMargin=20
MemoryLoss=0
HysteresisLimit=20
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopStreamingLimit=8
MinEvictSize=10
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=TRUE
LoadMapTimeLimit=5.0
LightmapStreamingFactor=0.04
ShadowmapStreamingFactor=0.04
MaxLightmapRadius=500.0
AllowStreamingLightmaps=True
TextureFileCacheBulkDataAlignment=1
UsePriorityStreaming=True
bAllowSwitchingStreamingSystem=False
UseDynamicStreaming=True
bEnableAsyncDefrag=False
bEnableAsyncReallocation=False
MaxDefragRelocations=256
MaxDefragDownShift=128

[XAudio2.XAudio2Device]
MaxChannels=32
m_bEnableBassBoost=True

[Engine.Engine]
bForceStaticTerrain=False

[TribesGame.TrPlayerController]
m_bEnableChatFilter=False
m_bShowHUDObjectives=False
m_bShowHUDNotifications=true
m_bShowHUDFriendStateNotifications=true
m_bEnableOverheadDamageIndicators=true
m_bShowHUDReticule=true
m_bShowHUDCredits=true
m_bShowHUDAccolades=true
m_bShowHUDBadges=true
m_bShowHUDScores=true
m_bShowHUDHealthBar=true
m_bShowHUDVisor=false
m_bShowHUDChat=true
m_bShowHUDCombatLog=true
m_bShowHUDKillbox=true
m_bShowHUDDeathcam=true
m_bShowHUDHeroText=true
m_bShowHUDPromptPanel=true
m_bShowHUDRespawnTimer=true
m_bShowHUDSkiBars=true
m_bShowHUDFriendColoring=true
m_WhisperFilter=0

[TribesGame.TrEntryPlayerController]
m_bEnableChatFilter=true
m_bShowHUDObjectives=true
m_bShowHUDNotifications=true
m_bShowHUDFriendStateNotifications=true

---------------------------------------------------------------------------------------------------------------------------------------------

CONFIGURATION NETRISCA

Voici ma version dérivé à 50% de Darkounet + 50% DrLoser
50% lumière, ombres personnages, 20% détail décors, 50% détail objets/personnages.
(à titre indicatif)



Code: Tout sélectionner
[SystemSettings]
StaticDecals=False
DynamicDecals=False
UnbatchedDecals=False
DecalCullDistanceScale=1.000000
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=False
CompositeDynamicLights=False
SHSecondaryLighting=False
DirectionalLightmaps=False
MotionBlur=False
MotionBlurPause=False
MotionBlurSkinning=1
DepthOfField=False
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
Distortion=False
FilteredDistortion=False
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=False
LensFlares=False
FogVolumes=False
FloatingPointRenderTargets=False
UseVsync=False
Fullscreen=True
AllowD3D10=False
AllowD3D11=False
AllowRadialBlur=False
AllowSubsurfaceScattering=False
SkeletalMeshLODBias=1
ParticleLODBias=2147483647
DetailMode=0
ShadowFilterQualityBias=-1
MaxAnisotropy=0
MaxMultisamples=1
MinShadowResolution=16
MinPreShadowResolution=4
MaxShadowResolution=256
MaxWholeSceneDominantShadowResolution=1344
ShadowFadeResolution=64
PreShadowFadeResolution=8
ShadowFadeExponent=0.250000
ResX=1920
ResY=1080
SceneCaptureStreamingMultiplier=1.000000
ShadowTexelsPerPixel=0.500000
PreShadowResolutionFactor=0.500000
bAllowBetterModulatedShadows=False
bAllowWholeSceneDominantShadows=False
Borderless=False
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
m_TrShadowLODGroup=0
m_TrTextureLODGroup=1
PlayerShadowFadeResolution=16

[TribesGame.TrAudioSettings]
m_nVolumeMaster=30
m_nVolumeEffects=60
m_nVolumeMusic=0
m_nVolumeVoice=30

[WinDrv.WindowsClient]
DisplayGamma=2.2

[TribesGame.TrGameEngine]
bSmoothFrameRate=True
MaxSmoothedFrameRate=62.000000
AllowScreenDoorFade=False
AllowNvidiaStereo3d=False
bForceStaticTerrain=False

[Engine.GameViewportClient]
bUseHardwareCursorWhenWindowed=TRUE

[TribesGame.TrDevice]
m_bTinyWeaponsEnabled=True

[Engine.ISVHacks]
bInitializeShadersOnDemand=False
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False

[TextureStreaming]
PoolSize=250
MemoryMargin=20
MemoryLoss=0
HysteresisLimit=20
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopStreamingLimit=8
MinEvictSize=10
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=TRUE
LoadMapTimeLimit=5.0
LightmapStreamingFactor=0.04
ShadowmapStreamingFactor=0.04
MaxLightmapRadius=500.0
AllowStreamingLightmaps=True
TextureFileCacheBulkDataAlignment=1
UsePriorityStreaming=True
bAllowSwitchingStreamingSystem=False
UseDynamicStreaming=True
bEnableAsyncDefrag=False
bEnableAsyncReallocation=False
MaxDefragRelocations=256
MaxDefragDownShift=128

[XAudio2.XAudio2Device]
MaxChannels=32
m_bEnableBassBoost=True

[Engine.Engine]
bForceStaticTerrain=False

[TribesGame.TrPlayerController]
m_bEnableChatFilter=False
m_bShowHUDObjectives=False
m_bShowHUDNotifications=true
m_bShowHUDFriendStateNotifications=true
m_bEnableOverheadDamageIndicators=true
m_bShowHUDReticule=true
m_bShowHUDCredits=true
m_bShowHUDAccolades=true
m_bShowHUDBadges=true
m_bShowHUDScores=true
m_bShowHUDHealthBar=true
m_bShowHUDVisor=false
m_bShowHUDChat=true
m_bShowHUDCombatLog=true
m_bShowHUDKillbox=true
m_bShowHUDDeathcam=true
m_bShowHUDHeroText=true
m_bShowHUDPromptPanel=true
m_bShowHUDRespawnTimer=true
m_bShowHUDSkiBars=true
m_bShowHUDFriendColoring=true
m_WhisperFilter=0

[TribesGame.TrEntryPlayerController]
m_bEnableChatFilter=true
m_bShowHUDObjectives=true
m_bShowHUDNotifications=true
m_bShowHUDFriendStateNotifications=true


----------------------------------------------------------------------------------------------------------------------------------------------

CONFIGURATION CED / DR LOSER

100% lumière, pas d'ombres personnages, 0% détail décors, 0% détail objets/personnages. (à titre indicatif)


Code: Tout sélectionner
[SystemSettings]
StaticDecals=False
DynamicDecals=False
UnbatchedDecals=False
DecalCullDistanceScale=0.750000
DynamicLights=True
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
SHSecondaryLighting=True
DirectionalLightmaps=False
MotionBlur=False
MotionBlurPause=False
MotionBlurSkinning=0
DepthOfField=False
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
Distortion=False
FilteredDistortion=False
DropParticleDistortion=True
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=False
SpeedTreeFronds=False
LensFlares=False
FogVolumes=False
FloatingPointRenderTargets=True
UseVsync=False
Fullscreen=True
AllowD3D10=False
AllowD3D11=False
AllowRadialBlur=False
AllowSubsurfaceScattering=False
SkeletalMeshLODBias=4
ParticleLODBias=10
DetailMode=0
ShadowFilterQualityBias=0
MaxAnisotropy=0
MaxMultisamples=1
MinShadowResolution=64
MinPreShadowResolution=8
MaxShadowResolution=1120
MaxWholeSceneDominantShadowResolution=1344
ShadowFadeResolution=128
PreShadowFadeResolution=16
ShadowFadeExponent=0.250000
ResX=1680
ResY=1050
SceneCaptureStreamingMultiplier=1.000000
ShadowTexelsPerPixel=1.273240
PreShadowResolutionFactor=0.500000
bAllowBetterModulatedShadows=False
bAllowWholeSceneDominantShadows=False
Borderless=True
TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Character=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Skybox=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Lightmap=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
m_TrShadowLODGroup=0
m_TrTextureLODGroup=1
PlayerShadowFadeResolution=16
OnlyStreamInTextures=True
Trilinear=False
OneFrameThreadLag=True

[TribesGame.TrAudioSettings]
m_nVolumeMaster=100
m_nVolumeEffects=100
m_nVolumeMusic=0
m_nVolumeVoice=80

[WinDrv.WindowsClient]
DisplayGamma=2.5

[TribesGame.TrGameEngine]
bSmoothFrameRate=True
MaxSmoothedFrameRate=222
AllowScreenDoorFade=False
AllowNvidiaStereo3d=False

[Engine.GameViewportClient]
bUseHardwareCursorWhenWindowed=TRUE

[TribesGame.TrDevice]
m_bTinyWeaponsEnabled=True

[Engine.ISVHacks]
bInitializeShadersOnDemand=False
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False

[TextureStreaming]
PoolSize=250
MemoryMargin=20
MemoryLoss=0
HysteresisLimit=20
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopStreamingLimit=8
MinEvictSize=10
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=FALSE
LoadMapTimeLimit=5.0
LightmapStreamingFactor=0.04
ShadowmapStreamingFactor=0.04
MaxLightmapRadius=2000.0
AllowStreamingLightmaps=TRUE
TextureFileCacheBulkDataAlignment=1
UsePriorityStreaming=TRUE
bAllowSwitchingStreamingSystem=False
UseDynamicStreaming=TRUE
bEnableAsyncDefrag=False
bEnableAsyncReallocation=False
MaxDefragRelocations=256
MaxDefragDownShift=128

[XAudio2.XAudio2Device]
MaxChannels=24
m_bEnableBassBoost=false

[Engine.Engine]
bForceStaticTerrain=false
Avatar de l’utilisateur
Netrisca
#Frenchie.Staff
#Frenchie.Staff
 
Messages: 4724
Inscription: 02 Aoû 2008, 12:45
Localisation: Dans le ciel

Re: Vos Config tribes.ini

Messagepar Moeurkoff » 07 Juin 2012, 16:46

N'oubli pas celle-ci, pour les petites config ;)

Code: Tout sélectionner
[SystemSettings]
StaticDecals=False
DynamicDecals=False
UnbatchedDecals=False
DecalCullDistanceScale=0.750000
DynamicLights=True
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
SHSecondaryLighting=True
DirectionalLightmaps=False
MotionBlur=False
MotionBlurPause=False
MotionBlurSkinning=0
DepthOfField=False
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
Distortion=False
FilteredDistortion=False
DropParticleDistortion=True
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=False
SpeedTreeFronds=False
LensFlares=False
FogVolumes=False
FloatingPointRenderTargets=True
UseVsync=False
Fullscreen=True
AllowD3D10=False
AllowD3D11=False
AllowRadialBlur=False
AllowSubsurfaceScattering=False
SkeletalMeshLODBias=4
ParticleLODBias=10
DetailMode=0
ShadowFilterQualityBias=0
MaxAnisotropy=0
MaxMultisamples=1
MinShadowResolution=64
MinPreShadowResolution=8
MaxShadowResolution=1120
MaxWholeSceneDominantShadowResolution=1344
ShadowFadeResolution=128
PreShadowFadeResolution=16
ShadowFadeExponent=0.250000
ResX=1680
ResY=1050
SceneCaptureStreamingMultiplier=1.000000
ShadowTexelsPerPixel=1.273240
PreShadowResolutionFactor=0.500000
bAllowBetterModulatedShadows=False
bAllowWholeSceneDominantShadows=False
Borderless=True
TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Character=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Skybox=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Lightmap=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2,LODBias=1,MinMagFilter=Point,MipFilter=,MipGenSettings=TMGS_SimpleAverage)
m_TrShadowLODGroup=0
m_TrTextureLODGroup=1
PlayerShadowFadeResolution=16
OnlyStreamInTextures=True
Trilinear=False
OneFrameThreadLag=True

[TribesGame.TrAudioSettings]
m_nVolumeMaster=100
m_nVolumeEffects=100
m_nVolumeMusic=0
m_nVolumeVoice=80

[WinDrv.WindowsClient]
DisplayGamma=2.5

[TribesGame.TrGameEngine]
bSmoothFrameRate=True
MaxSmoothedFrameRate=222
AllowScreenDoorFade=False
AllowNvidiaStereo3d=False

[Engine.GameViewportClient]
bUseHardwareCursorWhenWindowed=TRUE

[TribesGame.TrDevice]
m_bTinyWeaponsEnabled=True

[Engine.ISVHacks]
bInitializeShadersOnDemand=False
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False

[TextureStreaming]
PoolSize=250
MemoryMargin=20
MemoryLoss=0
HysteresisLimit=20
DropMipLevelsLimit=16
StopIncreasingLimit=12
StopStreamingLimit=8
MinEvictSize=10
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=FALSE
LoadMapTimeLimit=5.0
LightmapStreamingFactor=0.04
ShadowmapStreamingFactor=0.04
MaxLightmapRadius=2000.0
AllowStreamingLightmaps=TRUE
TextureFileCacheBulkDataAlignment=1
UsePriorityStreaming=TRUE
bAllowSwitchingStreamingSystem=False
UseDynamicStreaming=TRUE
bEnableAsyncDefrag=False
bEnableAsyncReallocation=False
MaxDefragRelocations=256
MaxDefragDownShift=128

[XAudio2.XAudio2Device]
MaxChannels=24
m_bEnableBassBoost=false

[Engine.Engine]
bForceStaticTerrain=false





J'ai trouvé ca aussi,
http://blackrabbit2999.blogspot.com/201 ... phics.html


Je ferai à l'occasion une petite traduction histoire que tout le monde (même moi) puisse modifier et trouver sa propre config.
Image
Avatar de l’utilisateur
Moeurkoff
#Frenchie.MC
#Frenchie.MC
 
Messages: 2583
Inscription: 22 Aoû 2011, 19:16

Re: Vos Config tribes.ini

Messagepar Netrisca » 07 Juin 2012, 17:20

J'ai edit le post et ajouté celle pour les petite config.
Avatar de l’utilisateur
Netrisca
#Frenchie.Staff
#Frenchie.Staff
 
Messages: 4724
Inscription: 02 Aoû 2008, 12:45
Localisation: Dans le ciel

Re: Vos Config tribes.ini

Messagepar Netrisca » 23 Juil 2012, 17:59

Kastor est un membre Nofrag et un joueus de mix, poste sur son blog des guide pour quoi débloquer pour quelle classe en premier.
Et aujourd'hui il vien de posté 4 configurations avec chacunes un niveau différent de qualité pour satisfaire tout le monde.

Pratique quand cela saôul de paramétrer tout manuellement.

Voila le lien de son BLOG: http://blogs.wefrag.com/kastoriadis/
Avatar de l’utilisateur
Netrisca
#Frenchie.Staff
#Frenchie.Staff
 
Messages: 4724
Inscription: 02 Aoû 2008, 12:45
Localisation: Dans le ciel

Re: Vos Config tribes.ini

Messagepar Netrisca » 23 Juil 2012, 20:04

J'utilise la minimaliste.
Avatar de l’utilisateur
Netrisca
#Frenchie.Staff
#Frenchie.Staff
 
Messages: 4724
Inscription: 02 Aoû 2008, 12:45
Localisation: Dans le ciel

Re: Vos Config tribes.ini

Messagepar Lobscur » 24 Juil 2012, 17:56

pour ma part j'ai quasi rien changé au jeu de base^^ je dois l'un des rare à faire çà xD
Avatar de l’utilisateur
Lobscur
#Frenchie.Tribes
#Frenchie.Tribes
 
Messages: 378
Inscription: 25 Oct 2009, 23:29

Re: Vos Config tribes.ini

Messagepar Netrisca » 24 Juil 2012, 18:16

Me gave les fps drop en full qualité, donc je met au minimal de chez minimal ^^
Avatar de l’utilisateur
Netrisca
#Frenchie.Staff
#Frenchie.Staff
 
Messages: 4724
Inscription: 02 Aoû 2008, 12:45
Localisation: Dans le ciel

Re: Vos Config tribes.ini

Messagepar Lust » 24 Juil 2012, 19:17

Le fps drop doit être l'une des choses qui me fait le plus rager au monde. Sinon moi j'ai celle que t'avais posté @Netrisca du mec de Nofrag.
Avatar de l’utilisateur
Lust
#Frenchie.VIP
#Frenchie.VIP
 
Messages: 3907
Inscription: 17 Juin 2008, 19:02
Localisation: Créteil 94

Re: Vos Config tribes.ini

Messagepar Netrisca » 24 Juil 2012, 20:43

uep bah teste celle-ci.

Elle est encore en dessous niveau général mais sur certain gros plan et les perso c'est mieu que l'autre je trouve.
Avatar de l’utilisateur
Netrisca
#Frenchie.Staff
#Frenchie.Staff
 
Messages: 4724
Inscription: 02 Aoû 2008, 12:45
Localisation: Dans le ciel

Re: Vos Config tribes.ini

Messagepar Netrisca » 10 Aoû 2012, 10:52

Kastor à posté des nouvelles versions de ses .ini en les optimisant.

http://blogs.wefrag.com/kastoriadis/201 ... on-120808/

J'ai repris la nouvelle minimalist.
Avatar de l’utilisateur
Netrisca
#Frenchie.Staff
#Frenchie.Staff
 
Messages: 4724
Inscription: 02 Aoû 2008, 12:45
Localisation: Dans le ciel

Re: Vos Config tribes.ini

Messagepar Lobscur » 23 Sep 2012, 02:46

Es que vous pensez qu'avoir un INI spécifique pour chacune des classes exemple pour un soldier ou on flag ?
Avatar de l’utilisateur
Lobscur
#Frenchie.Tribes
#Frenchie.Tribes
 
Messages: 378
Inscription: 25 Oct 2009, 23:29

Re: Vos Config tribes.ini

Messagepar Netrisca » 23 Sep 2012, 10:41

A part être plus fluide et avoir moins de détails à voir afin d'être moins distrait c'est tout.

Utile pour presque tout les classes
Avatar de l’utilisateur
Netrisca
#Frenchie.Staff
#Frenchie.Staff
 
Messages: 4724
Inscription: 02 Aoû 2008, 12:45
Localisation: Dans le ciel

Re: Vos Config tribes.ini

Messagepar Lobscur » 24 Sep 2012, 20:16

oki mais le principale but d'un .ini c'est juste un problème de FPS et un peu de ping sinon les détail sont pas nécessairement le problème
Avatar de l’utilisateur
Lobscur
#Frenchie.Tribes
#Frenchie.Tribes
 
Messages: 378
Inscription: 25 Oct 2009, 23:29

Re: Vos Config tribes.ini

Messagepar Netrisca » 26 Sep 2012, 11:14

Bah oui pour les principalement pour les fps, mais également en terme de confort de jeu.

Par exemple le faites de ne pas avoir le feuillage des arbres change beaucoup de chose au niveau de la visibilité.
Avatar de l’utilisateur
Netrisca
#Frenchie.Staff
#Frenchie.Staff
 
Messages: 4724
Inscription: 02 Aoû 2008, 12:45
Localisation: Dans le ciel


Retourner vers Tribes Ascend

Qui est en ligne

Utilisateurs parcourant ce forum: Aucun utilisateur enregistré et 1 invité

Association 1901 officielle

Numero d'enregistrement de l'association : W38100961

Notre objectif :

Fair play, play fun. Rassembler des joueurs matures autour de serveurs de jeux conviviaux, sans pretention et juste pour s'amuser.

Nos serveurs :

Mumble : alpha.team-frenchie.com
Port : 64738

Minecraft : sigma.team-frenchie.com
CSS#1 : 91.121.40.155:27015
CSS#2 : 91.121.40.155:27019